blender · HeyBraza shows you
how to make an object smooth in blender
HeyBraza points at the right-click shade smooth option and the auto-smooth angle so hard edges stay crisp.
a curved model that still looks blocky with visible flat faces just needs shade smooth - but applying it naively can smear shading across edges that should stay sharp. here's how to smooth it properly and keep your hard edges looking clean.
short answer
right-click in object mode and choose 'shade smooth'. if flat surfaces then look melted, use 'shade auto smooth' instead - it keeps edges sharper than a set angle, which you can tune in the 'smooth by angle' modifier it adds.
or do it yourself
- 1in object mode, select your object.
- 2right-click in the viewport and choose 'shade smooth' (or use the object menu > shade smooth).
- 3if curves look great but flat edges now look melted, instead choose 'shade auto smooth' - it keeps edges sharper than a set angle.
- 4to tune it, open the 'smooth by angle' modifier it adds and adjust the angle until hard edges read crisp and curves stay smooth.
- 5for total control, enter edit mode, select an edge, press ctrl+e and 'mark sharp' to force that edge to stay hard.
steps last checked
let HeyBraza do this with you
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downloadcommon questions
why does shade smooth make my model look weird?
it's smoothing across edges that should stay sharp - use 'shade auto smooth' and adjust the angle, or mark those edges sharp.
where is auto smooth in blender 4?
right-click or the object menu now has 'shade auto smooth', which adds a 'smooth by angle' modifier you can tweak - it replaced the old normals checkbox.