blender · HeyBraza shows you
how to make an object smooth in blender
HeyBraza points at the right-click shade smooth option and the auto-smooth angle so hard edges stay crisp.
a curved model that still looks blocky with visible flat faces just needs shade smooth - but applying it naively can smear shading across edges that should stay sharp. here's how to smooth it properly and keep your hard edges looking clean.
or do it yourself
- 1in object mode, select your object.
- 2right-click in the viewport and choose 'shade smooth' (or use the object menu > shade smooth).
- 3if curves look great but flat edges now look melted, instead choose 'shade auto smooth' - it keeps edges sharper than a set angle.
- 4to tune it, open the 'smooth by angle' modifier it adds and adjust the angle until hard edges read crisp and curves stay smooth.
- 5for total control, enter edit mode, select an edge, press ctrl+e and 'mark sharp' to force that edge to stay hard.
let HeyBraza do this with you
HeyBraza is a tiny on-screen guide that points at the right buttons and talks you through it, on windows and mac.
downloadcommon questions
why does shade smooth make my model look weird?
it's smoothing across edges that should stay sharp - use 'shade auto smooth' and adjust the angle, or mark those edges sharp.
where is auto smooth in blender 4?
right-click or the object menu now has 'shade auto smooth', which adds a 'smooth by angle' modifier you can tweak - it replaced the old normals checkbox.