blender · HeyBraza shows you
blender clipping when zooming in
HeyBraza points at the n-panel clip start and end values so your object stops getting cut in half as you move.
when the front of your model gets sliced off as you zoom, you've hit the viewport's near clipping plane - blender stops drawing anything closer than 'clip start'. tiny or huge objects hit it constantly.
short answer
press n, go to the view tab, and lower 'clip start' to 0.001 - the near clipping plane is what's slicing through your model. if distant objects vanish instead, raise 'clip end'. the camera has its own separate clip range in its object data properties.
or do it yourself
- 1press n to open the sidebar and go to the 'view' tab.
- 2lower 'clip start' to 0.001 m - that's the near plane doing the slicing.
- 3if distant parts of a big scene vanish instead, raise 'clip end' to 10000 m.
- 4select your object and press numpad . ('view selected') so the viewport re-centres and zooms to a sane distance.
- 5if it only clips through the camera, set the same two values in the camera's object data properties - the camera has its own clip range.
steps last checked
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downloadcommon questions
why does this happen on small objects?
blender's default clip start is 0.01 m, so anything smaller than a few centimetres gets cut. lower the value or work at a bigger scale.
is my model actually broken?
no - clipping is a viewport display limit. the render is unaffected unless the camera's own clip range is cutting it.
how do i change the clipping distance in blender?
press n, open the view tab, and set 'clip start' (near) and 'clip end' (far). 0.001 m for clip start fixes zoom-in clipping on small objects. the camera has its own separate clip range in its object data properties, so fixing the viewport doesn't fix the render.