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blender clipping when zooming in

HeyBraza points at the n-panel clip start and end values so your object stops getting cut in half as you move.

HeyBraza in a real session - not this exact fix.

when the front of your model gets sliced off as you zoom, you've hit the viewport's near clipping plane - blender stops drawing anything closer than 'clip start'. tiny or huge objects hit it constantly.

or do it yourself

  1. 1press n to open the sidebar and go to the 'view' tab.
  2. 2lower 'clip start' to 0.001 m - that's the near plane doing the slicing.
  3. 3if distant parts of a big scene vanish instead, raise 'clip end' to 10000 m.
  4. 4select your object and press numpad . ('view selected') so the viewport re-centres and zooms to a sane distance.
  5. 5if it only clips through the camera, set the same two values in the camera's object data properties - the camera has its own clip range.

let HeyBraza do this with you

HeyBraza is a tiny on-screen guide that points at the right buttons and talks you through it, on windows and mac.

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common questions

why does this happen on small objects?

blender's default clip start is 0.01 m, so anything smaller than a few centimetres gets cut. lower the value or work at a bigger scale.

is my model actually broken?

no - clipping is a viewport display limit. the render is unaffected unless the camera's own clip range is cutting it.

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