blender · HeyBraza shows you
how to set the origin in blender
HeyBraza points at the right-click set origin menu and the 3d cursor trick for putting the pivot exactly where you want it.
the little orange dot is your object's origin, and everything - rotation, scaling, modifiers, mirroring - happens around it. moving geometry in edit mode leaves the origin behind, which is why models start spinning around empty space.
or do it yourself
- 1go to object mode - set origin is greyed out in edit mode.
- 2right-click the object > 'set origin' > 'origin to geometry' to snap the dot to the centre of the mesh.
- 3want it somewhere exact instead? click the spot with shift + right-click to move the 3d cursor there first.
- 4then right-click > 'set origin' > 'origin to 3d cursor'.
- 5to reset the cursor to the world centre afterwards, press shift + c.
let HeyBraza do this with you
HeyBraza is a tiny on-screen guide that points at the right buttons and talks you through it, on windows and mac.
downloadcommon questions
why did my origin end up far from the model?
the mesh was moved in edit mode, which moves the geometry but not the origin. move objects in object mode to avoid it.
how do i move the origin without moving the mesh?
that's exactly what 'set origin' does - it repositions the dot and leaves the geometry where it is.