blender · HeyBraza shows you
how to extrude in blender
HeyBraza points at the e shortcut and the axis-lock keys so your extrusion goes the right way instead of leaving overlapping geometry.
extrude is how you grow new geometry out of an existing face - the core modelling move in blender. the e shortcut is simple, but the way it handles cancelling trips up almost every beginner into doubled faces.
short answer
in edit mode select a face and press e, then move the mouse and left-click to confirm - the face pushes out along its normal. tap x, y or z after e to lock it to an axis, or type a number for an exact distance. note that pressing e then right-click or esc cancels the move but not the extrude, so the new face is left sitting on top of the old one.
or do it yourself
- 1enter edit mode (tab) and switch to face select mode by pressing 3.
- 2click the face you want to pull out.
- 3press e - the face starts extruding along its normal as you move the mouse.
- 4left-click to confirm the new geometry, or tap x, y or z first to lock the extrusion to that axis.
- 5avoid the classic mistake: don't press e and then right-click or esc to 'undo' it - that only cancels the movement and leaves a duplicate face on top. press ctrl+z instead.
steps last checked
let HeyBraza do this with you
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downloadcommon questions
why do i have doubled geometry after extruding?
you pressed e and then right-clicked or hit esc to cancel. that cancels the movement, not the extrude, so the new face stays stuck on the old one. undo with ctrl+z, or clean it with m > 'merge by distance'.
how do i extrude along a specific axis?
press e, then tap x, y or z to lock the extrusion to that axis. type a number straight after for an exact distance, e.g. e z 2.
what's the difference between extrude region and extrude individual faces?
'extrude region' (e) moves all selected faces together as one connected piece. 'extrude individual faces' (in the alt+e menu) pushes each selected face out along its own normal separately.