blender · HeyBraza shows you
how to parent objects in blender
HeyBraza points at the child-first, parent-last order and the ctrl+p menu so the link goes the right way round.
parenting links objects so a child follows its parent when you move, rotate or scale it - the basis of rigs, props on characters, and anything that should move as a group. the one rule that catches everyone is the selection order.
short answer
in object mode select the child first, then shift-select the parent last so the parent is the active object, and press ctrl+p > 'object'. the child now follows the parent whenever you move, rotate or scale it. alt+p > 'clear parent' undoes the link.
or do it yourself
- 1in object mode, click the child object (the one that should follow) first.
- 2shift-click the parent object last - it gets the lighter orange outline, marking it as the active object.
- 3press ctrl+p and choose 'object' from the menu (this keeps each object's current transform).
- 4test it: move the parent and the child should follow; move the child and the parent stays put.
- 5to undo the link, select the child and press alt+p > 'clear parent', or 'clear and keep transformation' to leave it exactly where it sits.
steps last checked
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downloadcommon questions
the child jumps or scales oddly when i parent it - why?
the parent has an unapplied scale. select the parent, press ctrl+a > 'scale', then parent again with ctrl+p.
how do i unparent an object in blender?
select the child and press alt+p > 'clear parent'. use 'clear and keep transformation' instead if you want it to stay in its current position rather than snap back.
which object do i select first when parenting?
the child first, the parent last. the last-selected object (the active one, with the lighter outline) always becomes the parent - selecting them the wrong way round links it backwards.