blender · HeyBraza shows you
how to join objects in blender
HeyBraza points at the select-active-last trick and ctrl+j so the joined object keeps the origin and name you actually want.
joining combines several separate objects into a single one - handy before exporting, sculpting or applying one modifier to everything. the catch is that blender decides the result's origin and name from which object was selected last.
short answer
in object mode select every object you want to merge, shift-clicking the one you want to keep last so it's the active object, then press ctrl+j. they become a single object that takes the active object's name, origin and transforms, and each original material stays on as its own slot.
or do it yourself
- 1make sure you're in object mode - ctrl+j only joins whole objects, not selected faces.
- 2click the first object, then shift-click the rest, selecting the one you want to keep as the 'master' last.
- 3check the last-selected object has a lighter orange outline - that's the active object, and the join uses its name and origin.
- 4press ctrl+j (or use object menu > 'join') and they merge into one object.
- 5check the result in material properties - every original material is preserved as a separate slot, so nothing is lost.
steps last checked
let HeyBraza do this with you
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downloadcommon questions
how do i separate them again after joining?
enter edit mode, hover one part and press l to select its connected island, then press p > 'selection' to split it back into its own object.
which object's origin does the joined object keep?
the active one - the object you selected last, with the lighter orange outline. select whichever object you want to keep the origin and name of last.
why did my materials change after joining?
they didn't disappear - they stacked into multiple material slots. open material properties and you'll see each one; in edit mode you can select faces to confirm the assignment held.