blender · HeyBraza shows you
how to add an image texture to an object in blender
HeyBraza points at the image texture node and shows you which socket to plug into base color.
getting an image onto your model in blender means wiring up a node, which is intimidating the first time and the reason so many people get a flat color instead of their texture. here's the exact node to add and where to connect it so your image shows up.
short answer
in the shading tab press shift+a > texture > image texture, click 'open' and pick your file, then drag from the node's yellow 'color' socket into 'base color' on the principled bsdf. switch the viewport to material preview or you won't see it.
or do it yourself
- 1select your object and switch to the 'shading' tab at the top of the window to open the shader editor.
- 2if there's no material yet, click 'new' in the shader editor header to create one.
- 3press shift+a > texture > image texture to add the node.
- 4click 'open' on the new node and pick your image file.
- 5drag from the image texture node's yellow 'color' socket into the 'base color' socket of the principled bsdf, then switch the viewport to material preview to see it.
steps last checked
let HeyBraza do this with you
HeyBraza teaches you software while you're using it. hold a key and ask out loud - an ai tutor that sees your screen walks you through every step in real time, pointing and highlighting on your real work, talking you through it as it goes - not someone else's tutorial.
downloadcommon questions
why does my texture show as a flat color instead of the image?
you probably didn't connect the image texture's color output to base color, or you're still in solid viewport shading.
do i need to uv unwrap before adding an image texture?
for a clean fit yes - without a uv map blender uses a default projection that often looks stretched.
why won't my blender image texture show in the viewport?
solid shading never displays textures - click the third sphere icon (material preview) at the top-right of the viewport. if it shows there but not in the render, check the render engine isn't set to 'workbench'.