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Blender logoblender · HeyBraza shows you

how to add an image texture to an object in blender

HeyBraza points at the image texture node and shows you which socket to plug into base color.

HeyBraza in a real session - not this exact fix.

getting an image onto your model in blender means wiring up a node, which is intimidating the first time and the reason so many people get a flat color instead of their texture. here's the exact node to add and where to connect it so your image shows up.

or do it yourself

  1. 1select your object and switch to the 'shading' tab at the top of the window to open the shader editor.
  2. 2if there's no material yet, click 'new' in the shader editor header to create one.
  3. 3press shift+a > texture > image texture to add the node.
  4. 4click 'open' on the new node and pick your image file.
  5. 5drag from the image texture node's yellow 'color' socket into the 'base color' socket of the principled bsdf, then switch the viewport to material preview to see it.

let HeyBraza do this with you

HeyBraza is a tiny on-screen guide that points at the right buttons and talks you through it, on windows and mac.

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common questions

why does my texture show as a flat color instead of the image?

you probably didn't connect the image texture's color output to base color, or you're still in solid viewport shading.

do i need to uv unwrap before adding an image texture?

for a clean fit yes - without a uv map blender uses a default projection that often looks stretched.

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