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blender bevel not working

HeyBraza points at ctrl+a apply scale, then at clamp overlap and segments so the bevel comes out even.

HeyBraza in a real session - not this exact fix.

an uneven or missing bevel is almost never the bevel tool. if your object has been scaled in object mode, blender bevels in the scaled space - so one side comes out fatter. applying the scale fixes most cases instantly.

or do it yourself

  1. 1in object mode select the object and press ctrl + a > 'scale' - check the n-panel now reads scale 1, 1, 1.
  2. 2enter edit mode, select all (a), and press m > 'merge by distance' to delete doubled vertices sitting on your edges.
  3. 3add the bevel: modifier properties > 'add modifier' > 'generate' > 'bevel', then raise 'amount' above zero.
  4. 4if it still looks flat, untick 'clamp overlap' - it silently limits the bevel wherever geometry is tight.
  5. 5raise 'segments' to 2-3 for a rounded edge, and set 'limit method' to 'angle' so flat faces aren't bevelled.

let HeyBraza do this with you

HeyBraza is a tiny on-screen guide that points at the right buttons and talks you through it, on windows and mac.

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common questions

why is my bevel bigger on one side?

non-uniform scale. ctrl + a > scale in object mode, then bevel again.

bevel works in the modifier but not with ctrl + b - why?

ctrl + b is the edit-mode tool and needs edges selected; scroll the mouse wheel while dragging to add segments.

more fixes